No lock-on - why so serious?

April 30th, 2010 by Suki

I have to say, the lack of lock-on in Monster Hunter is really starting to irk me. I mean, it’s ABSOLUTELY STANDARD for all videogames to feature a lock-on! ESPECIALLY if the camera allows you to see your character. How on earth does anyone play a videogame in which they have to manually track their targets? I mean, sure, you’d want to turn the lock-on off if you were hoping to target any part of a HUGE monster other than its centre. I probably only want to hit specific parts of the monster maybe 95 per cent of the time. And I’m certainly not accustomed to using the right stick to track the camera in a videogame. Because lock-on is always the standard.

I tell you what else - it’s fucking stupid that after I mash the button for like two seconds the game keeps me in attack animation for another two seconds. Why would the game think I was queuing up attacks just because I hit the button maybe 20 or 30 times? Can’t it psychically tell which moves I’m going for?

Basically, any deviation from the control system in my head is a mistake. Because people shouldn’t have to learn anything when they play a new game, they should just be able to smash buttons and get loads of bacon.

Seriously, Capcom needs to sort this shit out.

How to work out melee weapon damage in Monster Hunter Tri - a quick guide

April 27th, 2010 by Suki

Monster Hunter Tri - the Definitive Review

April 27th, 2010 by Suki

Picross 3D - the definite review

March 26th, 2010 by Suki

Battlefield Bad Company 2 - the definitive review

March 18th, 2010 by Suki

Hakan

March 10th, 2010 by Suki

Boyenatta: The Definitive Review

March 7th, 2010 by Boss Nonnu

Sonic and Sega All-Stars Racing - Sumo’s greatest work to date.

March 5th, 2010 by Suki

Final Fantasy XIII - the DEFINITE REVIEW (of the first 10 or so hours)

March 4th, 2010 by Suki

Makoto

February 24th, 2010 by Suki