No lock-on - why so serious?
I have to say, the lack of lock-on in Monster Hunter is really starting to irk me. I mean, it’s ABSOLUTELY STANDARD for all videogames to feature a lock-on! ESPECIALLY if the camera allows you to see your character. How on earth does anyone play a videogame in which they have to manually track their targets? I mean, sure, you’d want to turn the lock-on off if you were hoping to target any part of a HUGE monster other than its centre. I probably only want to hit specific parts of the monster maybe 95 per cent of the time. And I’m certainly not accustomed to using the right stick to track the camera in a videogame. Because lock-on is always the standard.
I tell you what else - it’s fucking stupid that after I mash the button for like two seconds the game keeps me in attack animation for another two seconds. Why would the game think I was queuing up attacks just because I hit the button maybe 20 or 30 times? Can’t it psychically tell which moves I’m going for?
Basically, any deviation from the control system in my head is a mistake. Because people shouldn’t have to learn anything when they play a new game, they should just be able to smash buttons and get loads of bacon.
Seriously, Capcom needs to sort this shit out.
May 1st, 2010 at 5:00 pm
Just askin, What would happen to a hypothetical reader who pointed out the discontinuity between this post and your MHT review?
Just asking…
May 4th, 2010 at 1:23 am
This is obviously me being DEADLY SERIOUS.