How not to make a fighting game good
Ed Boon - what a cunt. On Street Fighter IV - “I hope they add enough new stuff”. Yeah, cos that’s what makes a fighting game good - loads of additional pointless gimmick features that amuse for a second or less. At least I know from his comments that it’s definitely NOT worth touching the new Mortal Kombat game. Not that I ever really needed validation. If a game sucks 20 times in a row, you can hardly have hopes for the 21st version.
If he meant “I hope they elaborate on the core concept and give the player lots of way to enjoy the basic premise of the game” then he might have been on to something. If he said “I hope they innovate without ripping the heart out of what makes fighting games great” then maybe he’d be on the button. But I don’t think he understands what makes a great fighting game.
On his new Mortal Kombat game - “it has dual storylines - we tell the story from the perspective of the MK guys and from the DC guys.”
FUCK YEAH, STORY!
Idiot.
“It has new fighting mechanics, transition combat, freefall combat - so you’re actually punching and kicking as you fall to a new area. So it’s going to be a completely different feel.”
OMG FREEFALL COMBAT! TRANSITION COMBAT! I can’t wait to see how the game becomes interesting as they (presumably) change the basic rules of movement for each character mid-battle.
“It’s not going to feel anything like MK Armageddon.”
Ah well, maybe there’s hope yet. After all, we don’t care how your game plays. We just want to be able to do fatalities and we’re good. Cos that’s what kids in focus groups say, right? That they’re cool. So you better have them. You do have them, right? Right? Hello?
May 1st, 2008 at 12:56 pm
GET OVER HERE!
May 2nd, 2008 at 6:35 am
CHICKEN!
May 2nd, 2008 at 4:33 pm
FRIENDSHIP?
May 2nd, 2008 at 8:19 pm
next time they’ll aim it to the “casual gamer” crowd. Wii Fit enabled with in-game random bonuses that can change the outcome of the fight. Sure… i can see it, a crate breaks, an instant fatality move bonus comes out, player 1 has to to jerk the wii-mote like some ex-porn star nymph on ecstasy, player 2 dies - or rather his character goes to sleep for the rest of the match. they could even throw a power-up slot-machine between rounds….
May 21st, 2008 at 1:29 pm
That’s what I like about Mortal Kombat - nothing.