You are probably using your weapon in the wrong way, on the wrong part. That’s because you’re a fucking idiot. I’m not, I’m ace. Here’s how to be less shit.
DISCLAIMER - most of this theory is top line and uses damage calculations based on the PSP rules. Which I’m presuming are the same. There are some changes to how much different weapons do on different hits (Hammer’s double blow from partial charge on the run is massively reduced) but if you already know your way around the hammer you don’t need this. You just need to play.
Hammer
This weapon is The Business. Ace damage output, can dizzy monsters and is pretty easy to use. No block, you need to be handy with rolling. Focus on attacking the head, the complete head and only the head. Your role in the group is to dizzy the monster so that everyone can get free hits in. Feel free to abuse the fully-charged overhead pound all the time, as long as you’re on the head. If you smash other hunters away then that’s their own damn fault. They shouldn’t be near the head when there’s a hammer user. Unless they’re also a hammer user, I guess.
If the monster’s down then switch to using the basic triple pound. Don’t ever use the big spinning thing, it’s proper rubbish except for dealing elemental damage to a breakable part of a monster that requires elemental damage to be broken. Otherwise, you’re doing no damage for AGES. And don’t use the fully charged overhead pound anywhere other than on the monster’s head, because then you’re smashing away other hunters with no justification.
Great Sword
OI! STOP THE FUCKING UPSWING IN CLOSE! Don’t flail around, run in and do an unsheathe attack, maybe follow up if there’s time and then roll cancel into safety. If you are flailing (by switching between either of the buttons or both buttons together, never doing the same move twice in a row) then you should be using overheads and side swings on the tails until they’re off, and then you stay behind and nip at the legs. And you have LOADS of range, but get a bonus for hitting with the exact centre of the sword. So er on the side of caution and keep back and stop knocking other hunters all over the fucking shop, you massive cunt.
All three swings have roughly the same damage, and three consecutive swings has roughly the same damage as a fully charged hit, but a full charged hit will not knock anyone else away. You need a pretty good understanding of how the monster moves to use the charge, though, and now that Rathian and Rathalos no longer land reliably I’d say be wary of this one except on dizzied or sleeping monsters. Doing a full charge on a sleeping monster is ace because of the 4x damage bonus.
When you’re not hitting the monster you are putting your sword away so that you can run around quickly. You can instant block from sheathed so you’ve no reason to ever be hit by anything ever again. Especially Diablos’ crazy dive attack.
When building Great Swords ignore the element and focus on raw damage and sharpness. Affinity is nice, but can be fixed with skills in a variety of ways, so really sharpness and raw is king.
There’s also a new side swipe and wild charge, but ignore them for now.
Lance
The weapon of kings. You get in close and you stay in close. You have a tiny hit box on your strikes so you should never be trouble for other hunters. Upwards stab does more damage than a long ways stab but covers less ground, so you really do need to stay in close. The unsheathe attack does even more damage than an upwards poke, so when you’re not stabbing you should be sheathing to get back your mobility and to deal more damage when you get back in. While doing the counter strike you seem to be able to block, though I think not everything. I’d test it, but that would mean getting hit. I never get hit.
The lance is an odd one. It deals either slicing or blunt damage depending on where you’re striking. It chooses the best damage type, basically, but doesn’t ever deal dizzying blows like the hammer. Which is a shame. But if it could, it would be massively imba, so I’ll let it slide.
A lance player should really be filling in the gaps in the group. He can reach all the breakable bits and do so without knocking everyone away. He stays in close and so is always the first man on the scene, so he needs to know if there’s a hammer player coming in for the head, or a sword and shield guy about the dive in on the tail. They get priority because they have one clear role. The lancer doesn’t, so often the lancer should be on the wings/arms/claws/body. Depending.
Lances are also pretty decent at dealing elemental damage and status damage, so take that into account when building something.
Sword and Shield
YOU ARE SUPPORT. You can use items without putting your weapon away (Lifepowder, Flutes, Antidotes and Potions with the Wide Area ability) so you should be prioritising that above DPS. You can do ok damage as long as you match the element to the monster’s weakness and you can inflict poison, sleep and paralysis statuses faster than anyone else, but you also commit to a physical area for AGES and during that time you stop anyone else from attacking that’s near you. So what I’m saying is, fuck off. Or, because you’re so mobile, use the jumping attack to get in first and then slash and roll away before the cavalry arrive to do real damage. Unless the team needs a poison status, obviously. Then everyone makes room for you, because you’re the daddy.
Long Sword
You do BARE DAMAGE. You also have range and the bonus for hitting with the middle of the sword. You can also, if precise, deal all this damage in a narrow line without hassling your fellow hunters. Please be precise! Though if you’re not I guess that’s *kind of* alright since you’re doing so much damage, but your team could be doing more. And you’re on the tail till it comes off, and then you’re on the legs and body. You should be building spirit meter with constant aggression, and then when it’s full rinsing the spirit combo with the shoulder button. That then builds a second level of charge that never seems to drop, and your sword will glow and look REALLY FUCKING COOL. Your spirit combos will push everyone away, but since you’re doing the most damage that’s probably fine. Fuck ‘em. And let’s face it, if you’re on Long Sword you don’t give a fuck about them anyway.
That’s the thing about using the Long Sword - it’s primarily associated with dicks. Like Paladin class in WoW, you’re doomed to a lifetime of abuse and stigmatisation. If you’re cool with that (and dicks usually are) then go for it.
Switch Axe
I have NO IDEA. I’ve not played it even once. What I have noticed, though, is that switch axe players get in close and do massive swings that cause EVERY OTHER HUNTER to be interrupted. Yeah, thanks. So this weapon can fuck off. For now. Until I learn how to make it sing in a way that works in a group and then it’s on like Tron.
Bowguns
LOL